Below is a table of the current status of Boob!boy... when each section hits 100% the first release of Boob!boy will occur... from that point on my work will focus on enhancements to the emulator such as options screens, screensize selection, vmu saving, etc... also as you can see by the fact that the emulation core is 100% in both dc and pc versions, the first two weeks of development were spent porting the basic core of VisualBoy, and i must stress to any emu porters that this is obviously the most important part in any emu and concentrate on this first... stuff like the gui comes afterwards and you should build everything else around the basic emu core.
Last Updated: 22nd September 2000
PC Version
DC Version
Emulation core
90% (speed adjustment to do)
90%
Directx
90%
90% (directdraw stuff completely rewritten)
Directsound
100%
10% (still searching for the bug that is causing it to crash on the dreamcast when sound is enabled.)
Directinput
90%
90%
GUI
90% (a couple of menu checking routines to do - easy stuff)
90% (gui is pretty much done for first release)