Vampires Dawn - Deceit of Heretics
 
 

What would you do, if you were immortal?
Save the world? Or conquer it?
Make your decision in this epic vampire adventure, the newest part of the Vampires Dawn Saga! Help Vince Neras in the fight of the vampires against the holy crusade.
Explore a gigantic world, solve a range of Quests, learn more than 40 mighty spells and defeat your foes with over 200 weapons and items. The strategic battle system, the rune system, the extensive interaction with the game world and much more make this adventure unique!

 


Get it now: Eplus

Screenshots:

Trailer: Download

Version 1 (plays like Vampires Dawn 1 & 2):
LG: l600v, KU800, KU970
Motorola: A1000, E770v, RAZR v6, V3xx
Nokia: 6120classic, 6630, e50, e60, e65, n70, n73, n90, n91, n95
Samsung: u700, z140, z500, zv10, zv30, zv50
SonyEricsson: k550i, k610i, k750i, k800, p990i, s700i, v600i, v630, v800, w800i, w810i, w880i

Version 2 (plays like Shining Force, Ancient Empires and Final Fantasy Tactics):
Motorola: e1000, e1070, v3x, v975, v980, v1050, v1075
Nokia: 2630, 3109 classic, 3110 classic, 5200, 5300, 5500, 6085, 6111, 6131, 6151, 6230, 6230i, 6233, 6234, 6280, 6288, 6300, 6600, 6680, 7260, 7370, 7373, 7390, 7600, 7610, 8600, 8800
Sagem: My 600v, My V85
Samsung: d600, d800, d900, e860, z110, z400, z540, z560, zv40
Sharp: 550sh, 770sh, 902sh, 903sh
Siemens: s65v, sk65, sp65
SonyEricsson: f500i, k300i, k700i, m600i, w200i, w550i, z1010, w850i, w900i, w950i, z1010
Vodafone: v710

Game Help:

Here is an overview of the icons & their explanation:

Strength: Influences hitpoints and attack power

Intelligence: Influences blood- and soulpoints

Stamina: Influences hit-, blood- and soulpoints

Reflexes: Influences walking area and defense power

Hitpoints (At the items this symbol stands for a bonus on the hitpoints)

Bloodpoints (At the spells this symbol stands for the blood usage, at the items this symbol stands for the influence on the maximum blood points)

Attack power (The damage is calculated of Attack power - Defense power. Plus the damage mulitplikator for critical hits)

Defense Power

Poison: Reduces 3 % of the hitpoints each turn. In the status menu this symbol stands for the percental defense of this condition (So 30 would be a 30 % chance to fend this condition). At the weapons this symbol stands for the percental chance to inflict this condition on a hit.

Sleep: Character can't do anything. 50 % chance, that this condition will wear of on a hit. In the status menu and at the armor this symbol stands for the percental defense of this condition. At the weapons und spells this symbol stands for the percental chance to inflict this condition on a hit.

Blind: Chance to hit is decreased by 60 % and the character can't evade anymore. In the status menu and at the armor this symbol stands for the percental defense of this condition. At the weapons und spells this symbol stands for the percental chance to inflict this condition on a hit.

Silent: Spells can't be used anymore. In the status menu and at the armor this symbol stands for the percental defense of this condition. At the weapons und spells this symbol stands for the percental chance to inflict this condition on a hit.

Weak: Reduces stamina, strength and reflexes by 30 %. In the status menu and at the armor this symbol stands for the percental defense of this condition. At the weapons und spells this symbol stands for the percental chance to inflict this condition on a hit.

Angry: Reflexes are decreased by 30 %, the character can't evade and use spells anymore. In the status menu and at the armor this symbol stands for the percental defense of this condition. At the weapons und spells this symbol stands for the percental chance to inflict this condition on a hit.

Confused: Character attacks his own companions. In the status menu and at the armor this symbol stands for the percental defense of this condition. At the weapons und spells this symbol stands for the percental chance to inflict this condition on a hit.

Regeneration: Restores hitpoints every turn. The digit behind this symbol is the number of regenerated hitpoints per turn.

Mirror: Alls spells are reflected.

Paralyzed: Character can't move and evade anymore. In the status menu and at the armor this symbol stands for the percental defense of this condition. At the weapons und spells this symbol stands for the percental chance to inflict this condition on a hit.

Strong: Increases strength by 50 %.

Fast: Increases reflexes by 50 % and the chance to hit by 3 %.

Sun: Reduces 2 % of the hitpoints each round.

Frosted: Character can't to anything. This condition wears off on a hit. In the status menu and at the armor this symbol stands for the percental defense of this condition. At the weapons und spells this symbol stands for the percental chance to inflict this condition on a hit.

Fear: Character moves uncontrollable and random. In the status menu and at the armor this symbol stands for the percental defense of this condition. At the weapons und spells this symbol stands for the percental chance to inflict this condition on a hit.

Ice shield: Reduces any ice damage by 100%.

Light shield: Reduces any light damage by 100%.

Status magic: Defines the kind of damage of a spell inflicts. The digit behind this symbol is the damage, the spell inflicts. In the status menu this symbol stands for the absolute defense against this kind of damage (So a 10 behind this symbol means, that a status spell with 20 damage points will inflict only 10 damage on that character).

Fire magic: Defines the kind of damage of a spell inflicts. The digit behind this symbol is the damage, the spell inflicts. In the status menu this symbol stands for the absolute defense against this kind of damage (So a 10 behind this symbol means, that a fire spell with 20 damage points will inflict only 10 damage on that character).

Ice magic: Defines the kind of damage of a spell inflicts. The digit behind this symbol is the damage, the spell inflicts. In the status menu this symbol stands for the absolute defense against this kind of damage (So a 10 behind this symbol means, that an ice spell with 20 damage points will inflict only 10 damage on that character).

Light magic: Defines the kind of damage of a spell inflicts. The digit behind this symbol is the damage, the spell inflicts. In the status menu this symbol stands for the absolute defense against this kind of damage (So a 10 behind this symbol means, that a light spell with 20 damage points will inflict only 10 damage on that character).

Shadow magic: Defines the kind of damage of a spell inflicts. The digit behind this symbol is the damage, the spell inflicts. In the status menu this symbol stands for the absolute defense against this kind of damage (So a 10 behind this symbol means, that a shadow spell with 20 damage points will inflict only 10 damage on that character).

Blood magic: Defines the kind of damage of a spell inflicts. The digit behind this symbol is the damage, the spell inflicts. In the status menu this symbol stands for the absolute defense against this kind of damage (So a 10 behind this symbol means, that a blood spell with 20 damage points will inflict only 10 damage on that character).

Blood/Soulpoints: Defines the usage of soul- or bloodpoints of spells.

Area: Shows the hit-range of spells (if 1 or more targets are hit simultaneously.

Reach: Shows the range of spells or the character.