Vampires Dawn - Deceit of Heretics | |
What would you do, if you were immortal?
Screenshots:
Trailer: Download Version 1 (plays like Vampires Dawn 1 & 2): Here is an overview of the icons & their explanation: Strength: Influences hitpoints and attack power Intelligence: Influences blood- and soulpoints Stamina: Influences hit-, blood- and soulpoints Reflexes: Influences walking area and defense power Hitpoints (At the items this symbol stands for a bonus on the hitpoints) Bloodpoints (At the spells this symbol stands for the blood usage, at the items this symbol stands for the influence on the maximum blood points) Attack power (The damage is calculated of Attack power - Defense power. Plus the damage mulitplikator for critical hits) Defense Power Poison: Reduces 3 % of the hitpoints each turn. In the status menu this symbol stands for the percental defense of this condition (So 30 would be a 30 % chance to fend this condition). At the weapons this symbol stands for the percental chance to inflict this condition on a hit. Sleep: Character can't do anything. 50 % chance, that this condition will wear of on a hit. In the status menu and at the armor this symbol stands for the percental defense of this condition. At the weapons und spells this symbol stands for the percental chance to inflict this condition on a hit. Blind: Chance to hit is decreased by 60 % and the character can't evade anymore. In the status menu and at the armor this symbol stands for the percental defense of this condition. At the weapons und spells this symbol stands for the percental chance to inflict this condition on a hit. Silent: Spells can't be used anymore. In the status menu and at the armor this symbol stands for the percental defense of this condition. At the weapons und spells this symbol stands for the percental chance to inflict this condition on a hit. Weak: Reduces stamina, strength and reflexes by 30 %. In the status menu and at the armor this symbol stands for the percental defense of this condition. At the weapons und spells this symbol stands for the percental chance to inflict this condition on a hit. Angry: Reflexes are decreased by 30 %, the character can't evade and use spells anymore. In the status menu and at the armor this symbol stands for the percental defense of this condition. At the weapons und spells this symbol stands for the percental chance to inflict this condition on a hit. Confused: Character attacks his own companions. In the status menu and at the armor this symbol stands for the percental defense of this condition. At the weapons und spells this symbol stands for the percental chance to inflict this condition on a hit. Regeneration: Restores hitpoints every turn. The digit behind this symbol is the number of regenerated hitpoints per turn. Mirror: Alls spells are reflected. Paralyzed: Character can't move and evade anymore. In the status menu and at the armor this symbol stands for the percental defense of this condition. At the weapons und spells this symbol stands for the percental chance to inflict this condition on a hit. Strong: Increases strength by 50 %. Fast: Increases reflexes by 50 % and the chance to hit by 3 %. Sun: Reduces 2 % of the hitpoints each round. Frosted: Character can't to anything. This condition wears off on a hit. In the status menu and at the armor this symbol stands for the percental defense of this condition. At the weapons und spells this symbol stands for the percental chance to inflict this condition on a hit. Fear: Character moves uncontrollable and random. In the status menu and at the armor this symbol stands for the percental defense of this condition. At the weapons und spells this symbol stands for the percental chance to inflict this condition on a hit. Ice shield: Reduces any ice damage by 100%. Light shield: Reduces any light damage by 100%. Status magic: Defines the kind of damage of a spell inflicts. The digit behind this symbol is the damage, the spell inflicts. In the status menu this symbol stands for the absolute defense against this kind of damage (So a 10 behind this symbol means, that a status spell with 20 damage points will inflict only 10 damage on that character). Fire magic: Defines the kind of damage of a spell inflicts. The digit behind this symbol is the damage, the spell inflicts. In the status menu this symbol stands for the absolute defense against this kind of damage (So a 10 behind this symbol means, that a fire spell with 20 damage points will inflict only 10 damage on that character). Ice magic: Defines the kind of damage of a spell inflicts. The digit behind this symbol is the damage, the spell inflicts. In the status menu this symbol stands for the absolute defense against this kind of damage (So a 10 behind this symbol means, that an ice spell with 20 damage points will inflict only 10 damage on that character). Light magic: Defines the kind of damage of a spell inflicts. The digit behind this symbol is the damage, the spell inflicts. In the status menu this symbol stands for the absolute defense against this kind of damage (So a 10 behind this symbol means, that a light spell with 20 damage points will inflict only 10 damage on that character). Shadow magic: Defines the kind of damage of a spell inflicts. The digit behind this symbol is the damage, the spell inflicts. In the status menu this symbol stands for the absolute defense against this kind of damage (So a 10 behind this symbol means, that a shadow spell with 20 damage points will inflict only 10 damage on that character). Blood magic: Defines the kind of damage of a spell inflicts. The digit behind this symbol is the damage, the spell inflicts. In the status menu this symbol stands for the absolute defense against this kind of damage (So a 10 behind this symbol means, that a blood spell with 20 damage points will inflict only 10 damage on that character). Blood/Soulpoints: Defines the usage of soul- or bloodpoints of spells. Area: Shows the hit-range of spells (if 1 or more targets are hit simultaneously. Reach: Shows the range of spells or the character. |