Ja prima, dass funktioniert, vielen Dank für schnelle Lösung damit komme ich im Spiel zumindes weiter.
Kannst du vileicht das gleiche mit der dreie Version machen?
Code:
#==============================================================================
# Add-On: Triple Attack
# Criado por Kylock em 10/05/2008
#==============================================================================
# This Add-On creates a new animation sequence for the VX orginal skill
# "Triple Attack".
#==============================================================================
module N01
# Creates a new Sequence
new_action_sequence = {
"TRIPLE_ATTACK" => ["PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","WAIT(FIXED)","16",
"PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","WAIT(FIXED)","16",
"PREV_STEP_ATTACK","WPN_SWING_VL","OBJ_ANIM_WEAPON","Can Collapse","COORD_RESET"],}
# Unites the new sequence to the system
ACTION.merge!(new_action_sequence)
end
module RPG
class Skill
alias k_triple_attack_base_action base_action
def base_action
if @id == 27
return "TRIPLE_ATTACK"
end
k_triple_attack_base_action
end
alias k_triple_attack_extension extension
def extension
if @id == 107
return ["RANDOMTARGET"]
end
k_triple_attack_extension
end
end
end
Dann wäre damit, der Kapitel Script zumindes vollständig
![Pleased :]](images/smilies/pleased.gif)