Spiffy Bottle Tutorial by Weasel This tutorial is pretty basic. Most experienced RM2k people could figure this out on their own and maybe some beginners could too. This is just a way to add a little extra spice to your game to make it more fun and maybe more challenging. This is a way to make bottles like in Zelda games. In these games, you must get a bottle in order to get items such as potions or other things. If you do not have the bottle, you do not get the item. If you have a bottle, you can fill it with something. Here's how: My example uses an empty bottle and a bottle filled with potion. 1. Make an item called Bottle. Give it a discription that says "It's empty!" and make it a switch so it activates a switch. 2. Go to the common events and name one of them "Bottle". Make it a Parallel Process and check the box next to it. Select the switch you made for the bottle. 3. In the event commands box, make a message: "This bottle is empty!" 4. This is optional: Show choice(Do you wanna learn about bottles?) (Back to game). After the learn about bottles, make a message that says how the bottle system works. 5. After this is done, turn OFF the switch for the bottle. This is the regular bottle. What happens is the hero tries to use the bottle but it is empty and he can't use it. Now we must have an item to go into the bottle. 1. Make an item called Bottle: Potion. Discription: "It's full of Potion!" and make it activate a switch. Name the switch appropriately. 2. Go to the common events and name one "Potion Bottle!". Make this a parallel process and check the box next to it. Select the switch you made for the potion bottle. 3. A message: The party drank the potion and all HP and MP was recovered!" 4. Click 'Full Recovery' in the event command choices and set it to all party members. 5. Message: "The bottle is now empty" 6. Add item: Bottle add only one 7. Remove item (It's in the command ADD ITEM, just click the box for Drop item) Remove Bottle: Potion , be sure to remove only one 8. Turn the potion bottle switch off. ALL DONE! When the party drinks the bottle of potion, the team is recovered and the bottle is now empty. Next, we must find a way to fill the bottle. It's not really hard. All it requires is a few Fork Conditions. Simple stuff. 1. Make an event on any map and give it a picture (I used an old man because he is a magic potion salesman or whatever). The event is on hero touch, same level as hero, blah-blah-blah. 2. Message: Would you like to try some of my Potion? You will need a Bottle to fill it in and it only costs 100 Gold! 3. Show choice: yes or no. 4. Under yes make a Fork Condition. Set it to Item: Bottle; Must have. Make sure the ELSE case box is checked. 5. Under the ELSE case, Message: You need an empty bottle to put the potion in! 6. Under the Fork, make another Fork Condition, this time setting it to Money: 100; above 7. Under this new ELSE case, have a message that says to come back with more money. 8. under the money fork, make a message that says you got a potion in a bottle. 9. Add item: Bottle: Potion; 1 10. Remove item Bottle (remove only 1) 11. Change Gold held, remove 100 gold. That's it! If you have any questions or comments, email me: weasel_cb29@yahoo.com