Berichte
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Memory
Report
Structure
Report
1/4
Record
by 'Compiler' Noadea.
Most of the devices found in the
ruins are power structures, such
as engines. But in rare instances,
you will find Information
Structures that record data.
2/4
It
was through reactivating an
Information Structure that we were
able to discover the existence of
the Towers. We also found out
these structures also contain
important functions other than
simply recording information.
3/4
It
is a device that will create a
field that can control monsters'
actions. It was built, perhaps, to
guard the information recorded
there. But the power source is
very small, so it is probably
severely limited.
4/4
If
we can utilize this well, we
may be able to use it as a means
to protect ourselves from the
monsters. We need to continue
researching these types of
structures.
Paet's
Report
Research
Book on Mel-Kava
How
to destroy Mel-Kava
1/3
From
the old sayings in Zoah,
there is an expression that a
'pair of wings' supports Mel-Kava.
In other words, Mel-Kava uses
a pair of engines to fly.
2/3
To
shoot down Mel-Kava you must
destroy these engines, but the
path is blocked by 'the crawling
guardians'. The name is from an
old legend, they might not exist,
but be wary.
3/3
Legends
say that Mel-Kava is
nearly invincible. It is
surrounded by winged monsters
and it is crawling with monsters
on the inside. Legends say that
the destruction of Mel-Kava lies
within.
Light
Particle
1/3
Mel-Kava
emits energy particles.
My recording device's orbiter was
destroyed as soon as it touched an
energy particle. Even a dragon,
struck directly by a particle,
would surely be blown away.
2/3
Your
best hope would be to destroy
the exhaust ports. Atop Mel-Kava
are dozens of them. If you
destroy them all, the ship may
become unstable.
3/3
If
you cannot stop the particles,
you must somehow avoid being hit.
The particles pour endlessly from
the engine, continuously impeding
forward progress. Perhaps there is
a device that can protect you.
Ship
Report
Report
on Shelcoof
Discovery
of Shelcoof
1/4
Imperial
Age 71, 10th day of 6th
month. A scout team inside
Meccania territory, spotted a
gigantic object flying towards the
border, surrounded by a horde of
monsters and battleships.
2/4
By
Imperial Order pursuit of the
flying object (later named
'Shelcoof') ensued. But near the
rendezvous point with the scout
team, our forces clashed with the
Meccania Confederation Force,
delaying our recovery.
3/4
Soon
after the Meccanian scum was
dealt with, the scout team gave
their report. Before encountering
our scout team, Shelcoof suddenly
changed course, and attacked a
small village, obliterating it
with a lightning attack.
4/4
The reason of the lightning attack remains
a mystery, but the village had a
Coolia breeding farm. One theory
is that the Coolias somehow drew
the Shelcoof to the village.
Report
on Missing Teams
1/5
As
a result of the battle with
Meccania, the pursuit of Shelcoof
was put on hold. Its location was
lost, so our forces were placed in
the forest area, on the Shelcoof's
expected flight course, and there,
they waited.
2/5
Above
the forest, a new type of
monster was sighted. Its shape
did not fit any known monsters,
but its description matched the
local legend of a 'dragon'.
3/5
But
before we could report the new
creature, Shelcoof was sighted. In
a flash, it completely destroyed
our battle squadron. Despite being
only one vessel, its overwhelming
power decimated every single one
of our ships in minutes.
4/5
Reports
form the survivors
indicated that the second squadron
encountered Shelcoof near
Georgius. They attempted to
attack, but Shelcoof struck first
with a lightning weapon. They were
totally annihilated.
5/5
There
was a report that the lone
surviving officer that the dragon
was also sighted above Georgius.
But his description of the dragon
varied considerably from earlier
reports. Speculation was that
the officer was hallucinating.
Disappearance
of Shelcoof
1/2
Headquarters
decided that further
troop losses would seriously
affect invasion plans of Meccania.
Plans to capture Shelcoof have
been postponed indefinitely. The
Meccania invasion was successful.
The Empire was victorious.
2/2
Shelcoof
became the Empire's focus
again, but it disappeared. All
that was found was a wreckage
of something that may or may not
have been Shelcoof. If there was
a force that could destroy
Shelcoof, we would be afraid.
Tower
Report 2
Uru
Tower Records
Preface
1/2
Record
by 'Compiler' Feltman
The following is the summary of
the data recorded on the
Information Unit found near Uru.
The contents include the
construction of the Tower
located north of Uru.
2/2
If
anyone is determined
to reach this Tower, it will be
a very difficult journey.
I wish for this record to be a
helpful guide.
Courses
Inside the Tower
1/3
Inside
the Tower, there are five
separate sections.
To move between each section, one
must pass through the outer areas,
consisting of fifteen floors.
Here are the routes inside
the Tower.
2/3
From
upper floors to outer 13F ->
from 13F to 12F via elevator ->
from 12F to upper hangar
From upper hangar to outer 11F
From 11F to 9F via elevator ->
From 9F to middle floors
3/3
From
middle floors to outer 8F ->
From 8F to 6F via elevator ->
From 6F to lower hangar
From lower hangar to outer 5F ->
From 5F to 4F via elevator ->
From 4F to bottom floors
Rotating
Unit at Middle Floors
1/1
In
the middle floors, there exists
a rotating unit that changes the
form of the outer area. If it is
activated, the connection between
outer 8F and 9F will be changed.
Should one wish to move from 9F to
8F or 8F to 6F, this is necessary.
How
to Stop Power Device
1/2
Inside
the Tower, there are 6
power systems called Rotor Piles.
If they are activated, movement
within the level will be
difficult, but the Rotors can be
deactivated at the outer controllers.
Locations of the controllers:
2/2
'
#1 - outer 15F east
' #2 - outer 14F west
' #3 - outer 7F west
' #4 - outer 4F east
' #5 - outer 3F west
' #6 - outer 3F north
(Enter only from lower floor)
Tower
Report 3
Tower
Function Report
Preface
1/2
Record
by 'Compiler' Zadoc
The rulers of the ancient times
created an administrative system
throughout the world to control
the population of the humans
with large machines. These
machines are known as 'Towers'.
2/2
The
path to free ourselves from
the will of the ancients lies
is the destruction, or
neutralization of all Towers.
The following is a summary of the
research the 'Compilers' have done
through the years.
Function
of the Tower
1/4
Though
with slight variations,
Towers' reponsibilities can be
divided into two categories:
Preservation / Regeneration, and
Production / Analysis of the
monsters.
2/4
At
the same time the Towers purify
the air, water, and soil to
enlarge inhabitable areas,
they employ monsters to remove
elements that threaten the
environment, including humans.
3/4
But
over the years, the Towers,
have worn down. They are not
functioning efficiently. The
regeneration process that began
in the Ancient Age has
still not been completed.
4/4
However,
if the Towers return to
normal, the number of humans
would have to be severely reduced,
or we will have to live in a
much harsher environment, where
the fruits of the land would not
regenerate.
The
Tower and Sestren
1/3
Sestren
is the will of the
ancients. Sestren is located
in a place, between time and
space, where no mortal can
ever reach it. Sestren controls
all Towers.
2/3
In
the Ancient Age, the Towers
were called 'Azel Sestrens', or
'Servants of Sestren'. All Towers
are tools for Sestren so it can
exercise its power on the world.
If Sestren is destroyed, the
Towers will sleep.
3/3
For
one to make contact with
Sestren, one must open the gate
to cross the gap in time and
space. Sestren can be reached from
any Tower, but no methods of
opening the gate have ever
been discovered.
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